(?) toon shader: hi poly+sm Vs low poly+bump

Hi everyone!
I’m working on a model these days using the built in toon shader and i really like the way it shades the mesh with the cubemap depending on smoothing group.I was wondering if there is a similar toon shader doing the same job using a normal map? And will it be cheaper to render a toon shaded high poly mesh (around 15k tri) with smoothing group than a low poly mesh (around 2/3k tri)with a normal map(512x512)?

Thanks for answers :slight_smile:

Is that question so uninterresting? :cry:

I’m still looking for a bumpmapped toon shader, to make some testings.
I’d like to have the same “shadow” rendering as on this but with a lower polycount.
Help will be really appreciated.

-Martin

bump.

I need this shader as well. Some help people.

I also need a shader like this, if anyone has any ideas. Thanks!

a demonstration please , might be nice,