Hi everyone!
I’m working on a model these days using the built in toon shader and i really like the way it shades the mesh with the cubemap depending on smoothing group.I was wondering if there is a similar toon shader doing the same job using a normal map? And will it be cheaper to render a toon shaded high poly mesh (around 15k tri) with smoothing group than a low poly mesh (around 2/3k tri)with a normal map(512x512)?
Thanks for answers ![]()