Toon Shader vs toon/hand drawn texture?

Hey guys im looking into making my game celshaded but when playing with the toon shader my realistic brick texture doesn’t become toon like instead it gets a line around it which is what i wanted but i also wanted the brick texture itself to look toony so is that i also need toon/hand drawn textures to go along with the toon shader? someone please explain im trying to start working on my first build of my game and the goal is to make zelda wind waker graphics but currently thats not too important to me because i just want to get the gameplay flowing with something similar to those graphics (in other words i want to start with some type of toon graphics to just get started and then later work my way up to those graphics but i dont want to make semi realistic graphics(because i can’t figure out toon graphics) and then switch toon months down the road)

Yes, you need ‘toon shaded’ textures to get a convincing toon shaded look.

There are three components to the standard “cel shaded” effect. The lines around objects (the ‘ink lines’), the hard shading (dividing the light into light and dark instead of a full range) and flat textures. (so there are areas of solid colour). It’s also common to draw in extra lines by hand to pick up details that aren’t edges.

The three techniques are independent of each other. Borderlands uses outlines and hard shading, but doesn’t have flat shaded textures. Team Fortress 2 has very flat and ‘painted’ textures but doesn’t use outlines or hard shading. And Windwaker uses flat textures, hard shading but no outlines.

So to get something heavily stylized like Windwaker, you would create textures that support that style.

thankyou so much Sycle! I needed that information