I am doing a cartoon-style RPG, all the characters & monsters are toon shading. But not consist with terrain because there is no way to change shader of in-built terrain. What is the best way to achieve toon-shading terrain?
I can think of 3 ways that maybe can do it, but none of it is the ultimate idea solution to solve this problem:
Use edge detection (post image processing), but requires Unity Pro.
Create toon-styled textures to paint on terrain.
Use terrain model instead of in-built terrain, not efficient and lose the advantage of in-built terrain.
This question has been asked a few times, but still there is no idea solution to this.
Let's sort it out here?