It’s normal in Prefab’s Preview. But when it’s instantiated or dragged in the scene, some parts of the model become totally black (the outline covers all the surface of the model).
Why does it happen? Is there any approach to fix this?
@Peter
Thank you very much. But it looks correct when being previewed in Inspector. When it is dragged in the scene, it is weild.
That means it can be rendered correctly in Unity,right?
I had an issue that looked just like this on about half of my surfaces. To resolve it I had to go back to my model and flip the normals on the offending areas. In Blender that’s “Edit Mode… Mesh > Faces > Flip Normals” with the areas selected.
I didn’t think that’d be it. Because otherwise the model was rendering just fine, but go figure.