Toon Terrain

Would some kindly soul walk me through the basics of getting the Toon shader onto Terrain? Some have said to simply overwrite the terrain shader with the toon shader, but I don’t even know where to begin with that.

I’ve downloaded the package for Unity built-in shaders, but am reluctant to experimentally overwrite things willy-nilly.

Thanks for any help.

You cannot overwrite the built-in shaders. When you import one of the shaders from that package it will be a normal custom shader like any other. However, as far as I know, the toon shader is not in the built-in shader package but in the standard assets.

In Unity4 terrain can have material with shader (like bumped specular), you can check this.

Any tips on how I could achieve this with Unity 3.5? I have a pro license for the older version and lack the funds to upgrade at this time. :1

Here is one example on how to overwrite the terrain shader. There are many more if you search for them.
So, do your toon shader based on how this one is done.

http://forum.unity3d.com/threads/72226-Terrain-bump-mapped-detail-texture-for-1-splat-(Caustics)