A couple of questions!
Is it possible to get aspect corrected Screen UVs? The UVs are affected by the aspect ratio.
Scale by Texel fixes the aspect ratio, but introduces a dependency on screen resolution.
Is there any option for dithered transparency while retaining shadows/etc, as seen in lots of Nintendo games?
EDIT: I found the solution! dithered transparency is solved by this post from January! Fantastic.
Toony Colors Pro+Mobile: Cartoon Shaders pack with lots of features! page-7#post-6770338