Toony Colors Pro+Mobile 2

How can I change Hybrid Shader 2 to address z fighting?

Do you get z fighting that occurs with Hybrid Shader 2 but not with other shaders?
That sounds weird…

If it’s a general case of z fighting, generally you want to either move meshes so that they aren’t too close to each other, or reduce the near/far clipping plane distance so that you have more resolution in the depth buffer.