Toony Colors Pro+Mobile: Cartoon Shaders pack with lots of features!

v1.3 with the customizable Rim Outlines has been released!
Check the updated demo here :wink:

Hi,

Iā€™m having problems with the shaders that are zipped in this pack. When I unzip them, create a new material and select one of these shaders, multiple errors show up in the console and the material turns pink.
Do I need to do anything else other than unzipping the shaders?
Iā€™m using Unity 4.1.3f3 and have tried both Mac and iOS platforms.

Hello,

This means that the shader has failed to compile. Usually one error in the shader or compilation output a lot of other errors resulting from that first one, so itā€™s not possible to determine the origin from your screenshot.

One thing that comes in mind though is to make sure that you extract the shaders from the zip files into the same directory as the other shaders (they need to be in the same directory as ā€œTGP_Include.cgincā€ and ā€œTGP_Outline.shaderā€ to compile properly).

If this is not the problem, please send me a stripped-down scene with the problem so that I can take a look at it myself (create a new empty project and repeat the steps for the bugs to appear and send me an archive; make sure to not include the ā€œLibraryā€ folder to save up on space): you can find my email in my signature!

Oh! That was indeed what caused the issues. Thank you very much for the quick reply. And thanks for creating these fantastic shaders :slight_smile:

BTW, is it intentional that the z-corrected shaders donā€™t appear to work with realtime shadows?

Do you mean it doesnā€™t receive or it doesnā€™t cast them?
Do they work with the other shaders?
It is not intentional, though the shadow casting part may be corrected by adding the ā€œaddshadowā€ to the ā€œ#pragma surfaceā€¦ā€ line, for example
#pragma surface surf ToonyGooch nolightmap nodirlightmap noforwardadd addshadow
(Iā€™m not sure though, the problem might come from somewhere else)

Both, they neither cast nor receive shadows. All the other shaders work fine with the shadows, itā€™s only an issue with z-corrected shaders as far as I can tell.

Thanks, Iā€™ll take a look at that.

It worked! Thanks again :slight_smile:

Hi Jean, I bought the shaders some time ago (they are wonderful by the way), and i saw in this post about the new Rim Outline shaders in the version 1.3. But i just downloaded the new version and i didnā€™t find them, itā€™s strange because the demo scene of the asset isnā€™t the same of the online demo and the readme still tells itā€™s V1.1.
Do you know what happened?

Indeed it shows v1.3 in the store yet the files are from v1.1. Iā€™ll re-send the package to the Asset Store team and let them know about the issue!

The latest version (1.3) is now really available in the Asset Store! :wink:

Is there a way I can get a version of Outline Basic or Outline BasicRim with a main color control. I need direct control over that for our project.

Sure; send me an email and Iā€™ll help you (you can find my email in my signature)

Hello. I have problem with shaders.
When i used Toony Gooch Pro/Normal/OneDirLight/Basic or standart diffuse shaders - i saw this pic:


For example - when i used standart decal shader - border of my model is good.
What is my problem?

Iā€™m not sure of what you are trying to do here, is it a transparency problem?
Could you also post a screenshot with the intended result to compare?

Solved problem. Parametr of camera ā€œclipping panelsā€ was 0.01. I set 0.2
Need picture like that (see on border):
1278755--57473--$Š”Š½ŠøŠ¼Š¾Šŗ2.PNG

Purchased !
I have to study more your shaders because the light seems too strong.
Anyway very good shaders.

Any chance of a terrain version of your toony rim light shader? I understand that it may not be a simple task, but it would complete the package for me. Iā€™d love to use these shaders in my recent project, but having a matching terrain would be necessary.

Well I donā€™t know much about Terrains, never used them.
Do they need some special shader to work?

Theyā€™re relatively new, I believe. Check out the shaders under Nature > Terrain. Thereā€™s even a toon shader. Standard shaders (such as your rim light) partially work, but terrain definitely seems to require something specific