v1.3 with the customizable Rim Outlines has been released!
Check the updated demo here
Hi,
Iām having problems with the shaders that are zipped in this pack. When I unzip them, create a new material and select one of these shaders, multiple errors show up in the console and the material turns pink.
Do I need to do anything else other than unzipping the shaders?
Iām using Unity 4.1.3f3 and have tried both Mac and iOS platforms.
Hello,
This means that the shader has failed to compile. Usually one error in the shader or compilation output a lot of other errors resulting from that first one, so itās not possible to determine the origin from your screenshot.
One thing that comes in mind though is to make sure that you extract the shaders from the zip files into the same directory as the other shaders (they need to be in the same directory as āTGP_Include.cgincā and āTGP_Outline.shaderā to compile properly).
If this is not the problem, please send me a stripped-down scene with the problem so that I can take a look at it myself (create a new empty project and repeat the steps for the bugs to appear and send me an archive; make sure to not include the āLibraryā folder to save up on space): you can find my email in my signature!
Oh! That was indeed what caused the issues. Thank you very much for the quick reply. And thanks for creating these fantastic shaders
BTW, is it intentional that the z-corrected shaders donāt appear to work with realtime shadows?
Do you mean it doesnāt receive or it doesnāt cast them?
Do they work with the other shaders?
It is not intentional, though the shadow casting part may be corrected by adding the āaddshadowā to the ā#pragma surfaceā¦ā line, for example
#pragma surface surf ToonyGooch nolightmap nodirlightmap noforwardadd addshadow
(Iām not sure though, the problem might come from somewhere else)
Both, they neither cast nor receive shadows. All the other shaders work fine with the shadows, itās only an issue with z-corrected shaders as far as I can tell.
Thanks, Iāll take a look at that.
It worked! Thanks again
Hi Jean, I bought the shaders some time ago (they are wonderful by the way), and i saw in this post about the new Rim Outline shaders in the version 1.3. But i just downloaded the new version and i didnāt find them, itās strange because the demo scene of the asset isnāt the same of the online demo and the readme still tells itās V1.1.
Do you know what happened?
Indeed it shows v1.3 in the store yet the files are from v1.1. Iāll re-send the package to the Asset Store team and let them know about the issue!
The latest version (1.3) is now really available in the Asset Store!
Is there a way I can get a version of Outline Basic or Outline BasicRim with a main color control. I need direct control over that for our project.
Sure; send me an email and Iāll help you (you can find my email in my signature)
Hello. I have problem with shaders.
When i used Toony Gooch Pro/Normal/OneDirLight/Basic or standart diffuse shaders - i saw this pic:
For example - when i used standart decal shader - border of my model is good.
What is my problem?
Iām not sure of what you are trying to do here, is it a transparency problem?
Could you also post a screenshot with the intended result to compare?
Solved problem. Parametr of camera āclipping panelsā was 0.01. I set 0.2
Need picture like that (see on border):
Purchased !
I have to study more your shaders because the light seems too strong.
Anyway very good shaders.
Any chance of a terrain version of your toony rim light shader? I understand that it may not be a simple task, but it would complete the package for me. Iād love to use these shaders in my recent project, but having a matching terrain would be necessary.
Well I donāt know much about Terrains, never used them.
Do they need some special shader to work?
Theyāre relatively new, I believe. Check out the shaders under Nature > Terrain. Thereās even a toon shader. Standard shaders (such as your rim light) partially work, but terrain definitely seems to require something specific