Hello guys! I’m a beginner and I’m doing a 2D Top Down shooter and I wanted to do a pointer mouse aim [I don’t know if that is what’s called but is basically, where the mouse cursor is in the screen(the cursor shouldn’t be shown), is where the aim would be at the screen], so I would be very gratefull if someone completed my script (it is a gun game and it is pixel art).
Here is my script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BasicMovement : MonoBehaviour
{
public Animator animator;
public GameObject Crosshair;
void Update()
{
Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0.0f);
MoveCrosshair();
animator.SetFloat("Horizontal", movement.x);
animator.SetFloat("Vertical", movement.y);
animator.SetFloat("Magnitude", movement.magnitude);
transform.position = transform.position + movement * Time.deltaTime;
}
private void MoveCrosshair()
{
Vector3 aim = new Vector3(Input.GetAxis("AimHorizontal"), Input.GetAxis("AimVertical"), 0.0f);
if (aim.magnitude > 0.0f) {
aim.Normalize();
aim *= 0.4f;
Crosshair.transform.localPosition = aim;
}
}
}
Thanks guys!