Thinking of Top Down games, such as the ‘Secret of Mana’ on super nintendo. I have a game design for a game and I can make it have all original artwork but it would need to be in 2D. Are 2D games something people will pay money for now-a-days?
Yes, people do still buy 2D games. Why would you assume that they wouldn’t?
I only buy games that make use of all four dimensions: height, width, depth, and cheese.
I was thinking that people stopped buying 2D games because of the quality of the artwork. Like Murgilod said, I think there are some people who only buy 3D. But if a large number of people still will spend money on 2D for their pleasure, then I will proceed with my project.
Frankly, these days I’d rather buy 2D games. I’m currently playing through Final Fantasy Tactics again, and in some ways I enjoy it way more than I did Dark Souls 2. (not that I didn’t enjoy DS2, mechanically it was great…the story felt lacking, but the gameplay was awesome)
And looking at the games coming out for the rest of the year, I think the only game I’m actually excited about is Sonic Mania, a 2D game.
Well…that and The Last Guardian.
But still I play both 2D and 3D, because it’s narrowminded to choose one exclusively over the other.
And if you can do a good Secret of Mana style game with original artwork, that would be interesting to see. But you are gonna have to compete with Secret of Mana’s soundtrack, which, while far from perfect, when it was good, it was REALLY good.
The type of games I like to play are things like TERA online. Except I like to see less undead type of things, as this is really bad for my psychosis. I also hate seeing any religion and deity other than Christian.
That limits your options to a niche selection of games, most of which are puzzle solvers/quiz-based. There are a handful of Christian doctrine-focused games that come out every year or so and they rarely involve much gameplay, at least to the level Unity is capable of putting out.
I remember one from 2007 or so, maybe earlier that was a real-time strategy game set sometime within the scope of Revelation where you have to convert as many people as possible while fighting off the forces of the Antichrist. That’s about as mainstream as it gets for that type of game.
Ultimately, if you’re looking to make a Christian-centric* game, then you shouldn’t be expecting to make much money from in anyway. Those games are scarce because they tend not to do well once they hit the market. Those issues tend to occur more once publishers/investors start getting involved, but since you’re an indie developer, you might not run into that issue.
- For the purposes of this discussion and type of game the OP is talking about, I’m drawing a distinction between games with biblical elements such as angles, demons, churches, use of the word “holy”, and biblical doctrine in which the source material is adhered to without compromise. Diablo does not fit into this category.