Beautiful and complete set to make a top-down view games: fantasy / rpg / hack ‘n’ slash. Set includes about 90 models of enviroment: bushes, trees, trunks, modular ruins, modular buildings and atlased hi-res textures, 10 grounds, some particles etc. Demo included. Average number of drawcall is between 30 to 80 and 20-40k tris on the screen. Tested on nexus 7 Video comes from PC / Mac version but webplayer demo comes from the current build. However, you can check the PC/Mac version HERE [/COLOR] [/B] WEBPLAYER DEMO https://www.youtube.com/watch?v=ZiY4ODo5WnA
The main difference between regular/mobile edition is the amount of polygons. Inside the mobile package I used objects with fewer triangles. Second difference is the materials and textures. Objects in the regular version are mapped individually, there are more textures and higher resolution, normalmaps etc. Mobile version has atlased texture and UV remaped objects. This reduces the amount of materials and drawacalls. Also I used a different lighting model, in mobile version. All the lights are baked.
I love the fact that you made mobile version, just kinda wish it was included in the main version, so don’t have to buy the asset twice … but yea it’s worth the extra effort you put in optimising so I’ll go with the mobile version.
Whats the texture size difference between the two?
Great assets. One question though: what were the lightmapping settings you used for this scene?
I’ve tried to rebake the lighting after adding a few additional models, but now it looks very different from what I’ve had before rebaking and I can’t get the same result. Thanks in advance.