Top-Down Dungeons [MOBILE]

Top-Down Dungeons Mobile

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  • Over 25 different walls
  • 12 floors
  • more than 50 addons (barrels, torches, chests, debris, etc.)
  • 29 ready to use modules
  • about 200 basic prefabs to create own modules
  • Particles of fog, water, smoke, sparks, etc.
  • 2 demo scenes
  • Atlased textures
  • Optimized meshes (averge 20-30k tris on the screen)
  • Small amount of Draw Calls
  • All prefabs are ready for baking lightmaps
    In total, project contains 355 ready to use prefabs

Tested on Galaxy S I9000 [over 20 fps] and Nexus 7 [over 30 fps with Bloom effect on camera]

Link to Asset Store

WEBPLAYER DEMO

videos from pc / mac edition:

and there goes my money

got it and its awesome. keep up this quality dude, will buy your work even for novelty.
its that GOOD.

Good work as always Killstar !

Purchased. :slight_smile: Thanks so much for the amazing work!

Hi

I have purchase this asset.

But when i import . Unity 3d stop when try import atlas1 :frowning:

I try with unity 3d 3.5.7 and 4.1.5. All version is free. is it require pro version

Can you help me

You dont need a Pro, mabe redownload the package? Look like a memory or unzip problem.

Awesome work .

Hi,

I just purchased it from the asset store but I’m having several issues.

Firstly, I get the following FBX errors when importing from the asset store:

“Can’t import tangents and binormals, because mesh ‘ground_LP:polySurface370’ doesn’t have it.”

Secondly, once imorted, I’m finding that several textures are missing:

  • The material black has no texture
  • The material phsyxmaterial has no texture
  • The material base_texture1 has no texture
  • The material element1_cavity has no texture

I also noticed that all of the shaders in the entire package don’t have any textures assigned to them.

As such, most of the models don’t look right at all. Can you please let me know what might be going wrong? I have the latest version of Unity and have just purchased and downloaded / imported into an empty scene. If it’s just that Unity is not importing the textures properly can you please provide me with the textures and I can assign them manually?

Actually … never mind. I restarted Unity and everything worked fine.

Great asset … will definitely be buying more of yours in the future.

Hi,

A question about the included bloom image effect script. When I drag it onto my game camera, the camera’s view flips both horizontally and vertically. Is there some way to prevent this from happening? I looked at the script but I couldn’t figure out where it was causing this. In the demo scene, the same thing occurs.