Hey there!
I’d like to show off my new 3D environment asset pack I’m making, aimed at any top down game - RTS, MOBA, RPGs and so on. The project is nearly at an end, I only have a couple of assets left to make, a proper demo scene and URP and HDRP support.
Take a look at few screenshots from the test level:
I love the look of this, it will fit right in with the [game I’m working on at the moment]( The Kingdom of Galanor, Playtest Available page-2#post-6391735). Do you have a rough idea of when it’ll be ready to submit to the asset store?
@Snyllik Thanks! Currently there’s 171 prefabs, with 4 new models and 3 particle effects coming, so the total would be 178 for the initial version. @Munchy2007 It certainly looks like it’d be a good fit! I hope it will be ready for release before the end of October.
@Munchy2007
Thanks, looking forward to see what you think!
If you have any questions or need technical support, let me know here or via support@triforge.eu!
This looks amazing!!! I have been looking for environmental assets that reminds me of Warcraft and this is it! Do you guys plan to release other assets of this top down style of different environments?
@zoltanBorbas Thank you, glad you like it! Yes! I have more top down packs like this planned - different environments, RTS buildings etc. Next up is most likely a medieval village environment of sorts.
@AyArtGames Thanks! I guess it depends on the target platform and scene optimization. I don’t own anything other than my personal smartphone, so I couldn’t really do any proper testing for mobile. The included demo scene most likely isn’t suitable for mobile.
I really like this pack. Very excited to dig into it.
I am trying to run your DemoSceneV2 and unity says 2 scripts are missing from the camera.
Not sure if that is the problem, but the main issue is with the materials all showing pink in the player view.
They show fine in scene view.
Unity 2020.1.10 with HDRP 8.2
Any suggestions?
Beautiful video! I just wish my URP scene looked the same. Are there URP or lighting tweaks we need to do? Here is what mine looks like currently, which isn’t great… A readme file could be helpful as I’m sure there are other that are excited for the potential but disappointed in the out-of-the-box.
Is this URP 8.2 or 7.3? These are the supported versions. It shouldn’t be this bright on these versions.
In any case - since URP seems to lack many features of Built-in, URP version will not look the same as Built-in or HDRP, you can check the video and screenshots of the URP package.
For starters, when using URP you need edit your graphics settings profile to enable Depth Texture, set the Shadow distance to around 150-200 (by default it’s 50, which is ridiculously low) and switch from Two Cascade to Four Cascade shadows.
I was using URP 7.3.1 to produce that screenshot. Your adjustments helped, but you’re correct that the brightness is too high. If you do play with the out-of-box settings and find a magic formula, please let me know (or include a read me and update the package, which I’ll download).
Thanks for the beautiful asset and I look forward to playing with it more using Built-In.
@flawedGames
Thanks for letting me know, I will continue tweaking the scene to bring it more in line with Built-in appearance and update the URP package as soon as I have some more time! (currently I’m busy working on big update for Winter Forest pack)