I am fairly new to Unity, but have created games and programmed in the past. Before I spend too much time messing around in Unity, I would just like to know if it is possible to create a top-down “tiled” ground surface that is interactive to the user (the user can select it and “build” on the tile changing it into a different tile.
I’m looking to create a game in which there is different grass/water/ground tiles, visible squares (similar to the original roller coaster tycoon ground). The user would interact by building roads and train tracks, which would take up a tile space and effectively be replaced with a new tile featuring the mode of transportation they chose. This would be used to connect small towns on the map, would allow them to grow and give back more spending currency. (there is not much to this game concept yet).
Would it be easier to have a static background generated, grid/coordinate overlay and then have objects built over it?
And maybe this project is too difficult for someone new to Unity; however, I would still like to know if an interactive-tile based environment is feasible within Unity.
Any feedback is appreciated, positive or negative!