Hello!
After dozens of tutorials I finally made my first multiplayer game.
For multiplayer I’m using PUN, and my voxel terrain is basing on this tutorial: link.
My destruction physics implementation you can see on last post of this tutorial thread.
For player names i’m using gamejolt, and in the future i’m going to store player’s data there instead of player prefs.
Here is some gifs/screenshots:
I’m waiting for your opinions.
I have no idea how to name this game, so i’m waiting for your suggestions.
If you interested in creating voxel art or music for this game, please contact with me by private message.
Nice work so far.
I liked the way when the player was on a lower plane you could shoot the ground away.
At first I thought not being able to jump was going to be aggravating, but it wasn’t.
I think adding bullet effects will be good. I think it’s needed.
The controls might feel a bit floaty, but I’m not saying zero transition effect, just maybe a little less transition - between all animations.
@theANMATOR2b
Thanks
Player could jump in version you played, but it sometimes didn’t work. In last version I fixed it.
Shooting effect is something that I will add firstly when I finish debugging (my favourite part of programming ).
Did you mean transition between shooting and moving or only moving animations? Or character controller stopping power?
The character stopping and also moving and turning at the same time. It seemed he rotated a little slow to me.
Maybe just increasing the speed of the player just so slightly might be the tweak which makes it ‘feel’ right.