How to setup cinemachine for a Top Down Shooter which constantly keeps behind the Player smoothly automatically?
Thanks in advance!!!
Something ike this:
How to setup cinemachine for a Top Down Shooter which constantly keeps behind the Player smoothly automatically?
Thanks in advance!!!
Something ike this:
Awesome!!!
Just another question:
Why I don’t have this Round Robin in my Unity?
Probably you are using an old version of Cinemachine, You can get the latest from the Package Manager. Note: if you are using the Asset Store version (very old!) you will have to delete it from your assets BRFORE you get the new version, otherwise there will be trouble.
All right! Thanks for the tip!
Hi @Gregoryl
In the game above, when the camera button on the left is pressed, the camera recentering itself to the direction the target is facing like the orbital transposer did .
How can I add the recentering feature with these settings?
It’s a little tricky but luckily I had this script lying around. Maybe it will work for you as a starting point. Add it to the vcam, and enable the “recenter” field to trigger a recentering of the camera behind the player. Modify it as you see fit.
7631605–949903–Recenter.cs (1.45 KB)
Thanks @Gregoryl , of course it worked better than I expected. I could never have done this on my own. You are a life saver!
Hey, that script was a little old. Just edited my post and updated the script with a more modern (read: less hacky) version.
Yes, there are some issues as far as I can see. I’m working on it, but this is my first attempt to use cinemachine. No doubt that I will reach you again where I get stuck:), thank you again.