Top Down Shooter 3D Camera angle.

How to setup cinemachine for a Top Down Shooter which constantly keeps behind the Player smoothly automatically?

Thanks in advance!!!

Something ike this:

Just an example. If you don’t like the dead zone in the composer, you can set it to 0.

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Awesome!!!

Just another question:
Why I don’t have this Round Robin in my Unity?

Probably you are using an old version of Cinemachine, You can get the latest from the Package Manager. Note: if you are using the Asset Store version (very old!) you will have to delete it from your assets BRFORE you get the new version, otherwise there will be trouble.

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All right! Thanks for the tip!

Hi @Gregoryl

In the game above, when the camera button on the left is pressed, the camera recentering itself to the direction the target is facing like the orbital transposer did .

How can I add the recentering feature with these settings?

It’s a little tricky but luckily I had this script lying around. Maybe it will work for you as a starting point. Add it to the vcam, and enable the “recenter” field to trigger a recentering of the camera behind the player. Modify it as you see fit.

7631605–949903–Recenter.cs (1.45 KB)

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Thanks @Gregoryl , of course it worked better than I expected. I could never have done this on my own. You are a life saver!

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Hey, that script was a little old. Just edited my post and updated the script with a more modern (read: less hacky) version.

Yes, there are some issues as far as I can see. I’m working on it, but this is my first attempt to use cinemachine. No doubt that I will reach you again where I get stuck:), thank you again.