My current tile map works perfectly when I am managing it in the editor and looking at it normally. As soon as I look through the camera or start the game my tile map has a line through it where it looks like 1 pixel is from another tile. This is not a rendering issue where I made the art overlap because it only happens in one row not on every tile alike. Here is a picture I would really love some help!
The yellow and brown are not supposed to be there.
EDIT I found a way to fix this problem at least in my case. In unity the grid you are placing your tiles on has a tile size setting. Simply changed the tile size down by .001 and it got rid of every graphic issue since the tiles should be overlapped slightly.