Hey guys, this is one of the assets I’ve been working on for some time. Its basically an attempt to mimic the unity editor at runtime for users to be able to create custom content as well as developers to provide dlcs and updates to their game without reuploading the whole game. Everything done here is saved in a custom file format with a customizable extension.
For now you can do things such as
import models, textures, sounds and use them in your level.
Features like lights and physics for each object are already implemented.
For testing the map with your game there is a simple integration interface (script to integrate with my game, Darkraze, shown at the end)
and finally my favorite thing of the editor is that you can make C# scripts at runtime which will work with the map (to create a dynamic map).
Just finished shader editor (works like script editor). Got rid of the set main and set bump texture buttons, everything is dynamic now and different options will appear for different shaders. Posting new video soon.
Im implementing a new gui systen I made so the interface supports drag and drop, which will make things so much easier for editing, after that its ready for submission.