Is 1024x1024 the limit on any sprite I can import into the iOS?
only for older than 3GS
And so what is the largest on the newer models?
And what should one build for as in, what generation is the weakest link that you should not build for?
2048, arm6 devices have the lower limit like iPhone 3G
Wait, is the iPhone3G limit 1024 or 512?
Max Texture Size:
1024 (OpenGL ES 1.1): iPod Touch 1, 2, iPhone, iPhone 3G
2048(OpenGL ES 2.0): iPod Touch 3, 4, iPhone 3GS, 4, 4S, iPad, iPad2
All 1024 devices are also limited to Fixed-Function shaders.
Awesome, thanks! I’ve been sticking to 512 mistakenly. This is good news.
Sorry to ask but what are the arm6, arm7 devices? Do they hold any relevance in regards to how i program in Unity?