Not sure this is the right section of unity-forums, but what Im wondering is what happens when a dynamic light such as a torch carried by the player illuminates an environment with a lightmap?
In a real-world scenario, the shadows would disappear, but since the lightmap is baked onto the the scene that does not happen right? I mean, the lightmap doesnt gradually disappear, right?
in unity2 it will just blend on top of it and look out of place
in unity3 the dual lightmap system fades the lightmap out at the dynamic shadow range, so there you only have the dynamic lights and shadows in your surrounding and thus the correct lighting.
If you carefully balance lightmap and colormap, then that works just fine in Unity. I’ve found balancing between both will let you use dynamic lights quite nicely, without losing your lightmapped effect, and also means you get to keep your normal mapping too.
Use the shaders that come with the external lightmapping package, they have a couple of extra options the bundled ones don’t have.
Dual light mapping seems to be the way to go then But will it be in the basic unity 3 license for iPhone? There seems to be a lot of conflicting opinions on what’s in the non-pro version on the forums…
Oblivionfeet: Being a newbie I’ll have to read up on this first. Thanks for opening my eyes to this option.