I know that by saying a hollow torus that would be a hole in the tube that is not what I mean.
For my project I am trying to pass objects through the hole in the middle of the torus. However I am colliding with an invisible 2D like platform in the torus that is blocking this. I am new to Pro Builder and have been very frustrated over this and other things and can’t figure out why and object with a hole in it, doesn’t have a hole it in. I am sorry if I am missing something obvious here but for the life of me can’t figure this one out. I can even balance the torus on a cylinder suspended by nothing. Again sorry if I am missing something, thank you for any help!
~Other notes~
A separate issue that is occurring the Mesh Renderer and Mesh Collider are coming out of sync, therefore the floating torus is game view
Under Pb_Entity (Script) there is a Custom Collider check box (that I dont know much about) but with it enabled none of the object has a collider.
I could probably punch-out a shape but I think that there has to be a way
Ideally we keep the tubes collider, and the inside gets removed along the shape of the torus, that way it could be like a hula hoop