I have not had a chance to work on my game in forever, but plan on getting back to it soon.
In the mean time, I would like input on an story idea.
So the basis of the game is that you are a prisoner working off time in a capitalist dystopia.
It’s and FPS Metroidvania and the player is silent, ala half-life.
But the game is narrated by your snarky AI correctional officer threatening to blow up a tiny bomb in your brain if you don’t do what it says.
Think Claptrap, with power over you, and it only lives in your head.
Anyway, the game starts off with you waking up from stasis in orbit above a planet.
Your AICO (pronounced “aye-co”) starts giving morning pleasantries and a general rundown of the mission and casually tells you the ship is over run by aliens, as the ship’s windows slowly open showing the surface of the ship swarming with thousands of enemies.
The player puts up their fist and are put in control.
They get to the door and AICO tells you “Woah, what are you doing? You didn’t seriously think we were going to send you off with just your fists, did you? That would be stupid!” And a wall opens up to show a shotgun, assault rifle, sniper rifle, and a rocket launcher.
You pick up the shotgun, assault rifle, sniper rifle, then approach the rocket launcher and the door slams shut.
AICO mocks you saying “yeah, we are going to trust a felon with a rocket launcher” and laughs at you.
You fight your way through the ship and ultimately fall from orbit and get to the main map.
Then you finally run into enemies with rocket launchers, kill one and they drop one, and you go to pick it up. The rocket launcher blows up in your hands and AICO says “Yeah, it’s 2355. Did you really think you can just pick up weapons off of dead bodies and just use them?”
Anyway, the point is I want a running gag of “almost” giving the player a rocket launcher and having it snatched away at the last second again and again.
Can you suggest any other ideas how to do this gag some more?
Maybe have them find other weapons along the way so they know what it looks like to get a new weapon, then have them find the rocket launcher room and then have a rubble fall between them and the launcher?
Maybe have an enemy run up and grab it before they can get it?
Maybe let them get a defective one?
Also, any ideas about how to really make it epic when they finally get it?
I was thinking having a brutal boss fight and allow them to get it mid fight?
Or maybe go all Link to the past and REALLY make it a solemn moment, then open a massive monster closer to use immediately?
I really want this to be a running drama and torture the player with it.