Hi
I have follow the tornadotwins guid and im finaly done
but its still 3 thing that thay dont fix:S
one, the ball is a trigger so its move true all objects and if I make it to no trigger the script dosent work, what do I need to change?
two, there is no way to finish the game. how do i make so its say that I have compleat the game when the last enemy is dead or go to a new level?
tree,when I got killed when I have my last life there need to say game over and than come to start menu
what script do I need to poast so I cant get help whiv tris problem?
I have this:
Movearound
turrencontroll
turrentcollider
healthcontroll
textcontroll(for start menu buttons)
killmeovertime(for balls)
error for my movearound script when I did add OnControllerColliderHit on boath the cannon and the “worm”
OnControllerColliderHit couldn't be called because the expected parameter ControllerColliderHit doesn't match Collider.
UnityEngine.CharacterController:SimpleMove(Vector3)
UnityEngine.CharacterController:SimpleMove(Vector3)
movearound:Update() (at Assets\minnamake\script\movearound.js:75)
[..\..\Runtime\Mono\MonoBehaviour.cpp line 1383]