I have just downloaded Unity and I am experiencing the same issue on a 2008 iMac with Mavericks.
After I started Unity (first time, first project, just the default 3D assets are loading in), the first thing I tried was to resize the window and that completely froze my machine. I forced restart, re-launched Unity, tried to resize and everything froze up again.
Any help?
It seems many (Windows)users experiencing the same issue. This only happens in Standalone build for me(not in editor mode). Tried turning on/off vsync and other build settings but no luck. I hope it gets fixed soon
Not sure if anybody found a resolution to this, but for me I switched my graphical API from Dierect3D11 to OpenGLCore and everything works as I would expect now.
Hope this helps save someone the frustration that I have had.
This issue is really old but it is still happening to my teams project. We are on 2019.4.4. In a standalone build, clicking on “Size” on the top left menu and then resizing leads to a total freeze of the application. Also the scaling does not seem to work correctly, everything is squeezed or stretched instead of scaling properly like when I grab the corner of the window and drag it along, which is working fine. A solution to this would be appreciated!