Total freeze up when resize window. . . .

Unity running, project loaded. . . . . . resize (any) working window. . . . . FREEZE. . . . have to restart.

I’ve reinstalled Unity. . . . . the window resize works for a while then FREEZES again.

It seems that this problem is associated with a project that has GUI elements.

Any suggestions?-paul

. . . getting very frustrated here. I’m beginning to feel that continuing with my projects in Unity is a waste of time.

I have just downloaded Unity and I am experiencing the same issue on a 2008 iMac with Mavericks.
After I started Unity (first time, first project, just the default 3D assets are loading in), the first thing I tried was to resize the window and that completely froze my machine. I forced restart, re-launched Unity, tried to resize and everything froze up again.
Any help?

Possibly related - I’m experiencing significant lag and freezing when trying to re-size a standalone build.

I also have uGUI GameObjects in my scene.

It seems many (Windows)users experiencing the same issue. This only happens in Standalone build for me(not in editor mode). Tried turning on/off vsync and other build settings but no luck. I hope it gets fixed soon

Same here! Windows standalone build and resize leads to total freeze.
Will there be a fix?

Could someone please report a bug with clear reproductions steps, we can’t fix this otherwise. Unity QA: Building quality with passion

Not sure if anybody found a resolution to this, but for me I switched my graphical API from Dierect3D11 to OpenGLCore and everything works as I would expect now.

Hope this helps save someone the frustration that I have had.

This issue is really old but it is still happening to my teams project. We are on 2019.4.4. In a standalone build, clicking on “Size” on the top left menu and then resizing leads to a total freeze of the application. Also the scaling does not seem to work correctly, everything is squeezed or stretched instead of scaling properly like when I grab the corner of the window and drag it along, which is working fine. A solution to this would be appreciated!