Hi All,
New to Unity and VR, but not software development.
I’m trying to get a simple Gear VR app running on an S6. I am using Unity 5.3.5 and attempting to follow the Oculus page on making RollerBall VR: https://developer.oculus.com/documentation/game-engines/latest/concepts/unity-tutorial-rollaball-intro/
I have checked the Player Settings Virtual Reality Enabled checkbox and built and deployed to the S6, but when I tap it it doesn’t launch. I was hoping that it would prompt me to insert the S6 into the headset.
The page refers to setting OVRCameraRig Transform setting but I would have thought I would have had to import the Unity Utilities and add it - which isn’t mentioned.
There’s also a fair bit of conflicting documentation on whether I need to install the Oculus Mobile SDK and I can’t work out the distinction between Native VR and Gear VR.
Any pointers much appreciated.
Thanks