Total Object Count keeps increasing over time

My WebGL game seems to slow down after running for several hours. I’m currently running it in Chrome with the Profiler connected, and here’s some data from the Memory window:

Upon starting:
GameObjects in Scene: 2,151
Total Objects in Scene: 10,084
Total Object Count: 14,369

After running for 2 hours:
GameObjects in Scene: 2,464
Total Objects in Scene: 11,748
Total Object Count: 16,127

I could really use some advice on how to track down where all these extra objects are. I’m still pretty new to the Profiler. In other words, is there a way to show all the new objects since a certain time? Halp!

There are plenty of profiler guides / tutorials online but I think a good place to start is the GC Alloc column in the CPU Usage profiler which shows the total amount of memory allocated in a specific frame.

Awesome, thanks for the direction @Marco-Trivellato , I will start there