Total score in multiplayer game

Hi

I am making simple multiplayer game where avatars of each player collect items in the environment. for each item player receives 1 point. But I need that the score shown on the screen was a total score reached by both players. So I assume I need to create some rpc function on the pickup event. But I am not sure how to create this function? Do I need two different rpc calls for sending total score and receiving by another client? Can someone advise me where I can find similar code example or explain how I can achieve what is needed?

Thanks

(I’m only responding because nobody else has and it’s been over a day since this was posted)

I know how to do this if you use ElectroServer for the networking. If you decide to do that I’d be happy to give advice over on the Electrotank forum.