Hi again,
I’ve got a short question: Is there any way to determine the total vertex/tri/face count in a scene ?
Thx Vaio
I am adding this to my next release of Hyperview, but if you are in a hurry you can do it through code.
You need to find all active objects in scene, get all meshFilters and check how many vertices and triangles each meshFilter in scene has.
If with ‘faces’ you mean square polys, these are just triangle count /2. Unity don’t know what faces are.