Blehh, so I’m making this game based off a 2D game I made a while ago.
Everything that could be wrong is wrong.
What I need is some opinions, please.
What I need opinions on is how the camera should be set up, when you turn around and you drop to like 10 fps and game lags, and the audio is messing up.
I know the animations, modeling and game is crap. But I just need it to work.
I need idea on how to fix those 3 things please,
And thank you CreativeCoding for allowing me to use your site http://www.creativecodingstudios.com/Unity/76.178.178.152/BearzWebHelp.html (old)
Ok. So turning around does lag a lot and its probably because you have a lot of objects on the screen? All those trees probably add up. Did you break your level into a grid of small sets of objects, ie combined into groups, so that Unity can discard the ones that are offscreen?
I suppose you could tilt the camera down so that you don’t see so far into the distance?
What’s the subdivision count on the trees? The profiles look incredibly smooth… you probably don’t need more than 200-300 polygons per tree, and they look like they’re around 5000 right now… If you could reduce the polygon count, and separate them as previously stated… you would probably be able to speed it up quite a bit!
Ok. One thing I noticed quickly is that your music was messed up. What you did was you just drag and and dropped the music file into your scene. It won’t sound good when you move, try it. What you need to do is just move the audio file right above the head of the character. Then attach the audio file to the character and it won’t sound weird.
Anyhow, I’m pretty sure the lag is from the trees. When a lot of them are on screen, it lags up real bad. And like tatelax said, attach the audio above the character.
Okay, I know the lag is from the tree…
I noticed after tons of “duplicate”
I would lower the poly, but I feel that will take forever…
Any ideas?
Also if you have a suggestion for a camera, let me know please. I don’t like the one I have now.
Okay, so I can lower the poly on the trees…
But I have to place them again 1 by 1…bleh. So much for being lazy.
I’m also having a problem with the counting or the collider, probably not the counting as the computer wouldn’t fault.
lol, you DID say camera. Anyhow, is there such a thing where if you update a model’s mesh in your assets, it will update those on screen? Maybe that could work.
Actually I just messed with them and lowered the poly and junk n stuff, new amount is 54 faces and 102 trits. I’ll post update after I change the trees out.
Camera you can test this with a block models it’s more then enough. (look at different game and which game has the correct angle for it, try recreating it)
Game models… where to start. Put some more time and effort in them. Follow some animation/texture tutorials.
Dump the music and add it in later if needed.
The reason of the fps drops is probably because of your poly count is way to high for each model. (i’m guessing the tree’s)
Alright changed some things, Changed all of the trees less of them with less polys and the music is fixed, should run much better now.
The onlything IU want to change now is how the character moves…
I liked smooth follow for the camera but it points at the ground or is too far away, idk i hated it.
Suggestions?
Faster turning speed and movement. Or, better yet, swap the controls to WASD for forward/back, left/right movement and use the mouse to turn the player.
Don’t make the character auto attack when he moves.
What is going on in the game? There doesn’t seem to be any real goal, I’m guessing it’s “kill the bears but don’t kill the girls” (a noble cause), but it’s not particularly clear, and there’s no real challenge. Killing the bears is basically just run after them, and not killing the girls is basically NOT running after them.
The music is kinda freaky.
What kind of game are you going for here? A hack and slash? A third person shooter?
Try to nail the basic controls and worry about the art and music later.
The song is custom, That will never change.
Obviously I’m not going for an AAA quality game.
I never said I was finished, I know what the game needs. I just put stuff in there to get the basics working. The game works, the hard part is out of the way.
I just need to implement a new way to move the character, that’s all.
This game is more of a joke than anything.