I wanted to implement Network Discovery via UDP broadcasting for my game.
I have a game server that is running on my computer and a client that runs on an Android smartphone. I am using the Unity “Network Manager” and “Network Discovery” components.
Everything runs fine when run from the PC, but on the smartphone it doesn’t seem to receive the broadcast message.
I know that it should work in principle, because I have played games using this exact setup that also use UDP broadcasting. How do I troubleshoot this? Thank you very much!
I just tried running the server on a virtual machine on the same network, since I currently have no second Windows machine. I then ran the client on the host machine and I am having the same issue there.