Hi everybody,
I’m developing a “checkers kind” game, using NGUI in the user interface and TouchScript for processing the touch gestures in the 3D World. I use a Nexus 7 to make all the tests.
I was experimenting horrible touch accuracy problems, for example when trying to select a checker (which aren’t very big), I must touch several times the screen to obtain a valid touch. I tried a couple things, such make bigger colliders, with no effect. I wasn’t worried because i have also a winphone, and the touchs scripts worked fine on WP8.
And suddenly yesterday, i generated an .apk signed for the first time, and surprise… the touch accuracy was perfect in the Nexus 7. At this point, all was all right, i was thinking that the signing (and not compiling a debug version) did all the work…
But this morning i’ve installed the same apk in a Nexus 5 of a friend of mine, and you could imagine my face when i check that the touch accuracy stills working wrong…
Anybody can explain this behaviour?
Thnks!