For some reason, today there is no longer input (position/rotation) for the controllers in my project when using an Oculus Rift+Touch. The controllers no longer show up in the XR Interaction Debugger as Input Devices - only the headset. The controllers themselves are fine, though, they do work in the native software.
Nothing has changed in the project itself (as per revision control) and the Unity version is identical, no package updates either. I did reboot.
A Quest-via-Link works fine and the controllers show up as Input Devices, but the Rift controllers do not. There might have been an update to the Oculus software itself, I am not sure.
When I run the project I made 2 weeks ago and everything was working fine with the XRToolkit now the drivers no longer appear. But it doesn’t recognize it with other Software either… Blender “VR Scene Inspector” doesn’t recognize the Controllers either.
Tomorrow there is a UNITY conference “Installation of XR Plugin Manager” let’s see if they say anything…
URP 3D sample deep dive: Configuring for VR.
Webinar date: Wednesday, June 26, 2024 at 12:00 pm ET / 9:00 am PT
I’m having the same problem with my Oculus Rift controllers. As of today, they suddenly stopped tracking in my Unity project. Only the headset is recognized.
My project hasn’t changed, and in Meta Quest Link the controllers show up correctly.
I also tried a new project but encountered the same issue.
I suspect there might have been an Oculus software update causing this issue. Has anyone else seen this or found a solution?
Hey, im having exactly same problem. In input debugger i noticed that i have two devices Oculus VR, Inc. Rift (HID) in unsported devices. So maybe some updated broke it?