Hello all, I am testing out the webgl exporter and we are looking at using touch controls but it seems like it’s not working. I’ve tried them in chrome and firefox and so don;t believe it’s browser related. Any and all help on this would be awesome. I searched and searched for unity webgl touch examples or anything talking about it but came up empty handed.
Cheers,
Jason
Do you have some code I can take a look at? If anything I am sure its a small issue if you have it working in editor.
int fingerCount = 0;
foreach (Touch touch in Input.touches) {
if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled)
fingerCount++;
}
if(fingerCount ==3)
{
StartCoroutine(SetStateNumber(2));
}
else if(fingerCount ==2)
{
StartCoroutine(SetStateNumber(1));
}
else if (fingerCount ==1)
{
StartCoroutine(SetStateNumber(0));
}
quite simple, this is running in the update function. I was trying to use touch kit but that was not working.
Any and all help would be awesome as always.
Jason