Best approach/idea for touch interface/designs?
I am trying to figure out how to let the user/player enter data from a touchdevices like iOS/Android devices.
I was thinking of something similar to the Google popup keyboard on Google Search, or the native keyboards within these devices. But as I dont have one of them yet for testing, I am focusing on how to implement one with Unity3D as a GUI interface.
Anyone got some ideas or better, experience with making these?
Current ideas:
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GUI texture overlay with keyboard layout, a bit annoying to map each key for a texture/area.
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GUI buttons for each key (looks ugly, but might work for a start and easy to build dynamically)
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3D objects as keys, sounds like an overkill to me.
What else?