For some reason touch is not working at all in build, i’ve had this problem before but in that scenario it was a config issue stuff like activating the rendering debugger (double tap 3 fingers) worked fine.
But not even that works (in a development build).
And I can’t see any output from the input debugger either (from anything even gyro). Touch works fine when using unity remote tho.
From what I can tell, certain objects are just breaking input entirely?
Like the game is not receiving touch input AT ALL for some reason. This is not an input system issue either, touch does not respond regardless of input setting.
Disabling certain objects causes things to work but these are UI’s it’s very hard to determine what specifically is breaking things… This is very confusing… This wasn’t an issue before moving to unity 6, so surely something is different…
I have managed to isolate the problem and submit a bug report.
I still can’t explain why it happens. But enabling certain objects even in active build utterly breaks all input. And there’s no long or error to explain it.