Touch, one of the states of VisionOS SpatialPointerDevice in fully immersive, does the input value not come in?
https://docs.unity3d.com/Packages/com.unity.xr.visionos@0.5/api/UnityEngine.XR.VisionOS.InputDevices.VisionOSSpatialPointerKind.html
My assumption is that fully Immersive and VisionOS SpatialPointerDevice should only give the indirect pinch value.(there are possibility of Touch Input, but actually not occurred. because Entity of reality kit does not have collision. )
If you actually imagine touching a desired, for example, virtual sphere in unity scene, it seems that you have to interact with the virtual sphere using Hand Tracking information (not SpatialPointer) that came into Unity.
Is that what I’m thinking?
And additionally Unity is integrated into SwiftUI?