I have a simple scene where i pass some pages (planes), if i execute my scene in android all is working fine. if i execute my scene in the iPad with the remote, all is working fine, but if i build the scene, install it in the ipad and execute it from there…the screen is not responding, also is not a problem with the screen exactly, because i have two buttons that are working fine, but is when i touch to do a slide of the finger.
In my script i detect when the touch began and when it’s ended, as i said, working fine everywhere except in the ipad build.
I’ve had the same problem too, where the remote works fine the install doesn’t. Are you testing the build on the ipad by itself, or through X-code? Sometimes if I install the build, quit Xcode and try running the game, it’s unresponsive. If I re-build, and test it through X-code, I’ll get a Bad Exec Error in X-code that you don’t get when running with the remote.
It usually ends up being a minor code error that doesn’t get caught in remote, but X-code does catch it.