Touch screen not responding in build, but working in remote

Can someone help me understand that?

I have a simple scene where i pass some pages (planes), if i execute my scene in android all is working fine. if i execute my scene in the iPad with the remote, all is working fine, but if i build the scene, install it in the ipad and execute it from there…the screen is not responding, also is not a problem with the screen exactly, because i have two buttons that are working fine, but is when i touch to do a slide of the finger.

In my script i detect when the touch began and when it’s ended, as i said, working fine everywhere except in the ipad build.

Cheers.

I’ve had the same problem too, where the remote works fine the install doesn’t. Are you testing the build on the ipad by itself, or through X-code? Sometimes if I install the build, quit Xcode and try running the game, it’s unresponsive. If I re-build, and test it through X-code, I’ll get a Bad Exec Error in X-code that you don’t get when running with the remote.

It usually ends up being a minor code error that doesn’t get caught in remote, but X-code does catch it.

Can you find solution ? I have same problem.

I found the problem. In Player Settings mistakenly I set Active Input Handling to Input System Package (New).
It solved when I set to Both.

2 Likes

@oozturkplus
This worked for me too! I’ve been searching for hours and hours. Thank you so much! :slight_smile:

Same problem, but it is not working by choosing “both”. Don’t know what to do now.

Same here. Not working even if you set “both”. I just want to burn this thing.

Please tell me how to get to that option or settings, in which i can select both…