Hi, I have just discovered that just touching the screen drops the fps from 49-50 to 40-41 in iOS. That’s 9 fps for nothing! Even if I have disabled the buttons etc, the problem still exists. I mean I’m not calling Input.touches or anything, just touching the screen for nothing. Is this issue fixed in Unity 4? I’m still using Unity 3.5.7. Thanks.
I run the same Unity version as you but experience no such thing with a lot of scripts running.
Sorry, I have realized that I left OnGUI function open for debug purposes, which causes a lot of fps drop especially when swiping.
It still takes up time unless you change from using cad display link to the aggressive render in xcode, and set time to process events to 0, then it’s (for me) +10fps free and no drops from swipes.
If unity removed this in 4, it will have the effect of losing fps.
I couldn’t understand the part “change from using cad display link to the aggressive render in xcode, and set time to process events to 0”
I’m using NGUI + Unity 3.5.7. You are saying that there is still room for optimization by doing the above changes? If so, can you explain it a bit further? Thanks so much!