TouchInputModule "is no longer required"...


What does this mean exactly?

Does this change the way we get a touch?

How do I get a touch using the Standalone Input Module?

Is there any specific reason they did this?


I think the information box is pretty explicit - the functionality provided by the touch input module is now integrated into the standalone input module.

Input modules are resposible for firing events on handlers in the scene - telling them when they have been touched/dragged etc. The fact that Unity have reorganised the modules that provide this functionality should have zero difference to your code.