I have a pretty straightforward implementation:
TouchScreenKeyboard.hideInput = true;
_keyboard = TouchScreenKeyboard.Open(textField.text, TouchScreenKeyboardType.ASCIICapable, false);
Where _keyboard is a private TouchScreenKeyboard field earlier in the file.
The problem is that when the keyboard launches, it slides up and despite the fact that I set hideInput to TRUE, the native textarea and done button draw for a split second and then disappear.
Has anyone else encountered this? I’m testing on an iPad 3 with iOS 5.1.1 and building with Unity 3.5.5f3 and XCode 4.3.2
Thanks