TouchScreenKeyboard hideInput doesn't work correctly?

I have a pretty straightforward implementation:

TouchScreenKeyboard.hideInput = true;
_keyboard = TouchScreenKeyboard.Open(textField.text, TouchScreenKeyboardType.ASCIICapable, false);

Where _keyboard is a private TouchScreenKeyboard field earlier in the file.

The problem is that when the keyboard launches, it slides up and despite the fact that I set hideInput to TRUE, the native textarea and done button draw for a split second and then disappear.

Has anyone else encountered this? I’m testing on an iPad 3 with iOS 5.1.1 and building with Unity 3.5.5f3 and XCode 4.3.2

Thanks

I am having this same problem in Unity 4.01f2/Xcode 4.6.1. Testing on an iPad2 iPad3. Please advise.

Thanks.

= Ed =

Me too. I don’t see text area on my iPad2 when setting TouchScreenKeyboard.hideInput to false.

Currently on Unity 4.1.4f1 Xcode 4.6.2.

Edit: Solved. I’m puzzled about what happened. Don’t know what was wrong, but it works now.