Touchy Touches

Hi

In my game’s scene, the user can scroll around the scene, and then select buttons to perform certain actions.

The scroll action uses a touch began and moved calls, whilst the button presses utilise touch end calls.

The problem I find is that it’s super sensitive. When the user places their finger on one part of the scene, ready to do a swipe, if that position happens to also be a spot where there’s a button, they’ll activate that buttons’s behaviour, even though they don’t lift their finger and do a swiping action.

So what can I do to ensure a stronger definition between a swipe action and a press?
Thanks for any tips.

Track them by their id’s. This way the button doesn’t respond to id’s already identified as starting outside of the button’s area.