Hey, I’m currently working on a Tower Defense Game and used Brackey’s Tutorials and after follow all of the tutorials, I mod the codes adding some simple feature on the turrets and it went pretty well.
But the problem is… for the Enemy Waypoint… the enemy moves from point A to point B just like what I wanted to be but the only thing that I couldn’t figure out is that the enemy moves but not rotating or facing left or right. I tried to rotate the waypoint object itself but nothings changed so here is the code
using UnityEngine;
public class Waypoints : MonoBehaviour {
public static Transform[] points;
void Awake()
{
points = new Transform[transform.childCount];
for (int i = 0; i < points.Length; i++)
{
points[i] = transform.GetChild(i);
}
}
}
I know that I need to add "rotation’ but I unable to figure out how to implement it.
Thanks in advanced.
Let me know if you need more detail about the issue