using UnityEngine;
using System.Collections;
public class cannonTurret : MonoBehaviour {
[SerializeField]
public GameObject cannonBall;
public float distance = 3.0f;
public float secondsBetweenShots = 2.0f;
private Transform targetEnemy;
private float timeStamp = 0.0f;
void Fire() {
Instantiate(cannonBall, transform.position, transform.rotation);
}
void Update () {
//targetEnemy = GameObject.FindGameObjectWithTag("Enemy").transform;
if(targetEnemy != null)
{
if (Time.time >= timeStamp (targetEnemy.position - transform.position).magnitude < distance)
{
Fire();
timeStamp = Time.time + secondsBetweenShots;
}
}
}
void OnTriggerEnter(Collider collider)
{
if(collider.gameObject.tag == "Enemy")
{
//targetEnemy = GameObject.FindGameObjectWithTag("Enemy").transform;
Fire ();
}
}
void OnTriggerExit()
{
if(collider.gameObject.tag == "Enemy")
{
//targetEnemy = GameObject.FindGameObjectWithTag("Enemy").transform;
//targetEnemy = null;
//Fire ();
}
}
}
It just wont and I replaced and expanded the sphere collider.