Hello all,
I have been developing Townsend with Unity on and off for over a year now. A few months ago I decided to take some time off work to go full-force on the project, and I haven’t looked back since.
Townsend is a collection/farming 3D game with rpg elements, interactive gestures, and cartoon-but-lifelike graphics. I’m aiming for something of a mix of Animal Crossing and Harvest Moon for touchscreens with some other ideas sprinkled in.
As a player you can control your avatar with interactive touch gestures as you vicariously fish, mine, catch, collect, and explore the Townsend world. Each stage in all processes will have its own set of interactions: imagine watering crops more efficiently by twirling your finger in a circle on the screen like you’re spreading the water around, or timing your taps on the screen to the animation of your character mining with a pickaxe to go faster. My background in Human-Computer Interaction is really driving this aspect, so I should be able to pull off a system that is novel and engaging–and not annoying
Townsend will be released for Android, iPhone, and hopefully OUYA! (I’m a dev backer)
I spent a big chunk of time building my development blog from the ground up, as I really want to show you all my development progress. You’ll find every update there, each accompanied by an in-depth description, a web-player build, an android apk, and many pictures. Of course I’ll also give updates in short form here as well. If you like what I’m doing, I’d love you to fill up my blog’s comments section and drop me a line!
So, I finally feel that I’m to the point where I have something very close to a working, playable title–and now I come to you. I would be happy to get some feedback, but most of all I hope you enjoy watching the development of Townsend–and playing it too!
Cheers,
Unislash
Update: Here’s the newest demo and apk! I’ll be updating this regularly