TOZ Clouds

Cheap, fast and fancy animated clouds and sky for day/night cycles.
This package imitates 3d Clouds using 2d textures and lighting. And also controls fog and environment lighting when used in day/night cycles

Works on mobile and desktop.
Compatible with Single Pass Stereo Rendering.
Compatible with GPU Instancing.
WEBPLAYER

Buy From:
ASSETSTORE

Consider showing your customers moving examples (video) of your animated clouds. Showing still images of an animated package doesn’t “promote” the animated feature of the asset very well.

Is it possible to make the clouds move in a circular direction, as if inside a hurricane?

I think so, yes. But that requires a new shader and probably a different sky mesh.
Let me work on it and will update this page if i succeed.

how is this with the latest Unity versions? The video looks great, but the web demo page has an error.

İt already Works with 5.6 ,didnt try it with 5.6.1 but i dont expect any trouble there.
More importantly, next Update is Ready and ill submit it asap.

Package is on 24hour sales now, so you can take Advantagee of 30% discount today. You wont regret in anyways.

Your website seems to be down.

I had a browser bug yesterday and thought I missed the sale, but it looks like I was able to purchase it. I really liked what I saw in the video, I’ll try it out tonight.

@aubergine Hi, I’ve run into a problem with the shader, for distant objects the dome will render over them. Is there a way to make the clouds render behind any object in the scene?

Hello,

New update does it automatically which I will submit this week, but it will take long time until it is accepted.
Meanwhile, you can overcome this issue by scaling the skydome mesh(s) to cover whole are on xz axis and scale the uvs on the material(s) accordingly.

I’ll wait.
Already scaled the the meshes, more than that and it will go over the camera far clipping plane. The clouds object is following the player, that’s why is not covering all the terrain.

Already submitted v2.0 to the store and waiting for review now. It generally takes around 2-4 weeks.

Here is a video showing how it Works.

This made my day :smile:

Major bug fixes and enchantments, refer to readme file.

I think your issue is solved with this update. Next update will bring new features, such as clouds casting shadows.

I will test it as soon as I get a moment free.
BTW, you didn’t get my point :slight_smile:
enchantments = bĂĽyĂĽler (google translate)

It should have read
Major bug fixes and enhancements, refer to readme file.

Oh right, well actually there is some magic involved if you check the shader code :stuck_out_tongue:

Hi, I just updated the asset and might have tricked myself. Before the asset update I did see clouds. After the update things have stopped working: no more clouds :frowning: I’m running 5.5 and it seems the updated version only supports 5.6. Anything I can do to make it work in 5.5.?

Actually, there is 1 or 2 5.6 specific things in the new update.
So you must revert back to previous version if you still have it somewhere, if not i can pack it up and send to you.

However, i suggest to use the new version (if you can).

Ok. Thanks for the reply. I have backups of the previous versions, but I might wait using the clouds until the update of my project to 5.6 is done. The main reason for the update of the clouds was to see if I can get better results for my 4096m x 4096m terrain regarding stretching at the clouds dome edges. Right now I have to use a rather huge dome to spawn the mountains at the terrain borders. This to prevent ugly cloud dome mountain intersections.

I just tried the 2.0 version on the 5.6 project and I can say that the clouds look really nice. Also the depth sorting issues are fixed. The clouds nicely stay behind the mountains, no more cloud mountain clipping. Thanks.