TPS Cover System Ideas

Hi did anyone ever tried to make a cover system and did anyone finish it?I was thinking of making one so my idea was to make a cube and put it on a corner and turn off the renderer then to write a script which would basically use function function OnCollisionEnter then i make a gui that shows a button which you should press when collision is detected with the cover then i make it play animation but im not sure if anims would work because while you are in animation you wouldnt be able to peak and make your hand follow the crosshair. So thats my idea im not sure if it would work.So whats your idea?

Cheers!

You have to find the normal of the wall, so the pawn can move along side of it. I think that’s the hard part. Other than that, your idea seems on point.

I have not long ago found this which seems to be what your asking about: http://unitycoversystem.com/

There is a playable demo and it seems to do what your talking about although I’m not sure on how they have done it as i’m no programmer yet lol