The problem I now face is that I cant print out the name of the object my ray is colliding with. I get the error ‘Object reference not set to an instance of the object’ which isnt really english to me. I have attached the code …
for(touch in iPhoneInput.touches){
var touch : iPhoneTouch = iPhoneInput.GetTouch(0); //0 represents a one finger touch
var ray : Ray =Camera.main.ScreenPointToRay(Vector3((touch.position.x),(touch.position.y),100));
var hit : RaycastHit;//this structure can return information about objects hit with the ray
Debug.DrawRay (ray.origin, ray.direction *20, Color.blue);
//upon touching cast a ray to see what has been hit
if(touch.phase == iPhoneTouchPhase.Began||touch.phase == iPhoneTouchPhase.Moved)
{
if (Physics.Raycast(ray))
{
Debug.Log("Something in front of the ray"+hit.collider.transform.name);
}
else
{
Debug.Log ("NOTHING SELECTED");
}
}
}