Hello everyone. I am a game design student working on my next biggest project. I am new to the forums but I am pretty familiar with unity. I am a 3d artist at heart, but have delved into about everything at some point. Currently I am working on a sprint car game. I have a car setup and physics system set up pretty close to how I want them, but the problem is that my car seems to collide with every line in the track mesh. The track does fine when it is flat, but when I add the track tilt to make it more like a real sprint car track the car collides with even the smoothest surfaces I can come up with. At this point I am stumped. Here is a small snippet of what I am working with…this track is pretty smooth but you can still feel and see the problem. Any help would be awesome. Thanks everyone.
(please excuse how crude this is, this is very very early)
Arrows drive (works with gamepad, wheel, joystick)
1-4 switches camera
http://skylerking.com/sctest.html