Track motion offset and Clip motion offset works in timeline preview mode but they don't in playmode

  1. In my scene, I created a simple timeline with two tracks (Activation and Animation)
  2. The actor is in a random (default) position in the scene.
  3. In timeline, I select the animation clip and move it to a desired position using motion offsets.
  4. When I hit timeline play button, it plays the animation on the desired (offsetted) position.
  5. When I save the scene and hit the Unity play button, it plays the animation in the default actor position as if I didn’t apply motion offsets!

Why?

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BUMP!

I found the bug tracker entry for this bug: Unity Issue Tracker - [Timeline] Clip Root Motion Offsets setting is ignored in the Play mode (inconsistent result between the preview and play mode)

This seems like it might be the same issue?

Still broken on 2017.3.0b1.

Any update?

2017.3.0b2 Still broken…

@seant_unity Any progress?

Update: 2017.3.0b3 still broken.

Wow it’s so sad that timeline feels so broken… was really hoping it would be my solution to timing cinematics etc

2017.3 is out and this is still broken. Can we get some attention here please?

https://forum.unity.com/threads/hi-any-updates-on-these-fixes.507199/#post-3327707

Thank you for the link. Good to hear they are working on it.

Ridiculous. Still broken in 2018.3 This is 101 basics and they still can’t get it right.

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You must be meaning 2017.3

I just tried it in 2018.1.0 beta 12

Still broken.

I am 100% sure that they will release 2018 with this bug without a shame.

Sorry, i meant 2018.1.0 beta 13.

You found a solution yet?

Still broken in 2018.2.2

Keep an eye out for the Unity 2018.3 beta, which should be available soon, it is addressed there.

Finally a good news!!

Did anyone test this with the 2018.3.0b1 Beta? I have and it doesn’t seem to be fixed. I hope I’m wrong…

Doesn’t even work in preview mode anymore (2018.3.0b1)

@seant_unity Do you have a beta version for this to be fixed?

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