Hi,
I’m trying to simulate a trackball by allowing a sphere to rotate around the x and y axis. I did a small piece of code to make my sphere rotate along those 2 axis simultaneously :
void Update ()
{
prevAngle.x += 5;
prevAngle.y += 5;
transform.eulerAngles = new Vector3(prevAngle.x%360,prevAngle.y%360,0);
}
I was expected my sphere to rotate in “diagonal” but it is not the case - the movement is very weird.
I modified a bit the previous code in order to rotate only along the x axis and I was surprised to notice via the inspector that the x rotation value is not the only one to be update, sometimes the y and z values jump to 180 and then back to 0.
I do want the x and y rotation values to be the only one to be modified and I want to be able to compare between two updates the delta angle for the x and y axis.
I tried to use the Quaternion classes with the eulerAngles but I got a new problem, the x value freeze at 90 - cannot understand why.
So how can I make my sphere rotate along the X and Y axis and be able to calculate the delta angle for each axis ?
Thank you